![]() To us, it experiments by incorporating audio books into the game, which we believe to be an interesting way to bring books to different audiences who normally wouldn’t meet with that kind of medium. NeonLore will be called just another walking simulator by some. As indie developers, we did what are supposed to do, we had to experiment within our limited resources. But in it has some big ideas, maybe it might turn into a whole different genre, maybe it won’t. He indicated how much value he gives to indie games by saying, “They don’t have to try to be everything to everyone.”Īnd yes, in that sense NeonLore is a small game. And this time, the inspiration for this article came to me when I read a recent interview with ’s director Chris Charla. However, getting encouragement as indie developers is the true support that we need. Sure, running an indie game studio is a business and running a sustainable business is as draining as a boss-fight in a FPS game. What we usually need is a bit of inspiration to carry further and continue to take risks and try something different. We have grown a thick enough skin to ignore most gaming journalists who look at our five-dollar-priced games using the same scope that they review 60-dollar priced games. We’ll continue to make and release indie projects. Nothing will happen to our indie studio if NeonLore financially tanks. Indie developers likes us have a different kind of anxiety when we launch a game: “Will the game sell enough to cover costs?” is usually replaced by a more tangled question: ![]() And we have not received any external investment up to date, while we have released a dozen titles in the last three years. We are not in financial debt to anyone and we are really a studio of less than ten working people during all times. Allow and excuse me to make a bit of pun here by adding the word “real”. I would classify ourselves as real indie developers. ![]() Just after wrapping all sorts of certification tests and getting excited for the release of NeonLore, the usual sense of anxiety wave hit me: What if gamers don’t understand what we are trying to achieve here?
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |